The Copper Knight
A downloadable game for Windows and macOS
Milly is a 'door opener', a Level 1 adventurer unable to gain EXP due to be born into the Commoner job class. Her role is to walk in front of the party and 'open' things like doors, chests, and whatever strange artifacts they may come across... and probably run into a trap and die.
At least, that appears to be what she's here to do.... at first.
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The Copper Knight is a turn-based 3D dungeon crawler made for the RPG Maker 2025 Game Jam. Play as hapless(?) level 1 adventurer Milly as she navigates through a dungeon 40 levels above her own and uses everything at her disposal to survive!
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TEAM
[ Writer & Developer ]
Melon Kid @animegirlcrimes.bsky.social
[ Art ]
f.lorui Carrd
[ Music ]
J-Trigger @jtrigger.bsky.social, Bandcamp, Youtube
Published | 3 days ago |
Status | In development |
Platforms | Windows, macOS |
Author | Melon Kid |
Genre | Role Playing |
Tags | Dungeon Crawler, Female Protagonist, LGBT, Turn-based, Yuri |
Download
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Comments
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Azure Dagger started a fight empty. I suspect that you have to end a fight with it equipped for it to recharge.
love love love the feeling of "cheating" your way through the dungeon. I leaned pretty hard on the default low-health build for my first run, but I'm intrigued at the hints of other strategies available. I was also pleased to see the final boss respond to a specific tactic I tried... there's a lot of little things that come together really well.
this was super cool! i've always liked rpg scenarios where you can survive while underleveled through clever exploitation of your tools, so i was naturally stoked to play a game that makes those tricky strats your bread and butter. i was really pleased with how seriously combat made me engage with the robust arsenal of consumable items and how i was never allowed to forget about milly's fragility. it's an excellent candidate for a follow up imo, as the game introduces a lot of interesting ideas about 'door openers' and what it means to be one (both mechanically and thematically) but ends before it can develop them as far as i, in all my excitement, dared to hope. that's a critique, but one of the ones i'm happiest to give, 'cause it means the game makes a really strong case for its vision.. the copper palette was gorgeous and very potent, too, excellent use of an underappreciated slice of the color wheel.. terrific experience, my kudos to the whole team
thank you for the kind words!!! worry not, this is just a proof of concept prototype i made in 13 days for a game jam, i am definitely planning on making a full version so keep an eye out in the future if youre interested!
i'll be looking forward to it ^w^
nice game... Milly rules :)